He's SCHMOOVIN'
-
He's SCHMOOVIN'
Working on a custom animated sprite format + conversion scripts, plus writing a bunch of game state management stuff around that executable overlay stuff I was working on
(so for example now you can just call StateManager::PushState(StateType::Field) and it will handle cleaning up the previous state, resetting texture heaps, loading in the correct executable overlay, & creating an instance of the FieldState and calling it)
-
He's SCHMOOVIN'
Working on a custom animated sprite format + conversion scripts, plus writing a bunch of game state management stuff around that executable overlay stuff I was working on
(so for example now you can just call StateManager::PushState(StateType::Field) and it will handle cleaning up the previous state, resetting texture heaps, loading in the correct executable overlay, & creating an instance of the FieldState and calling it)
@glairedaggers Add Explosion to background and it looks already badass!
Thanks for sharing work-progress. It looks amazing!