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  1. Übersicht
  2. Uncategorized
  3. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Geplant Angeheftet Gesperrt Verschoben Uncategorized
eniblockgamegamedevindiedevprocgen
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  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    schrieb zuletzt editiert von
    #1

    refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured

    also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button

    thinking of keeping this as a toggleable mouse mode. thoughts?

    edit: broke my thread 😞 previous posts are here https://mastodon.gamedev.place/@eniko/115345413827332419

    #EniBlockGame #GameDev #IndieDev #ProcGen

    eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured

      also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button

      thinking of keeping this as a toggleable mouse mode. thoughts?

      edit: broke my thread 😞 previous posts are here https://mastodon.gamedev.place/@eniko/115345413827332419

      #EniBlockGame #GameDev #IndieDev #ProcGen

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      schrieb zuletzt editiert von
      #2

      fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners

      #EniBlockGame #GameDev #IndieDev

      eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners

        #EniBlockGame #GameDev #IndieDev

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        schrieb zuletzt editiert von
        #3

        testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility

        #EniBlockGame #GameDev #IndieDev

        eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility

          #EniBlockGame #GameDev #IndieDev

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          schrieb zuletzt editiert von
          #4

          oooohhhh what if i made it jiggly??

          #EniBlockGame #GameDev #IndieDev

          eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            oooohhhh what if i made it jiggly??

            #EniBlockGame #GameDev #IndieDev

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            schrieb zuletzt editiert von
            #5

            added an outline to the 3d cursor so it's always visible

            #EniBlockGame #GameDev #IndieDev

            eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              added an outline to the 3d cursor so it's always visible

              #EniBlockGame #GameDev #IndieDev

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              schrieb zuletzt editiert von
              #6

              i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

              i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

              the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

              #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

              eniko@mastodon.gamedev.placeE 1 Antwort Letzte Antwort
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                schrieb zuletzt editiert von
                #7

                major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

                #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

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                • monkee@chaos.socialM monkee@chaos.social shared this topic
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