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eniko@mastodon.gamedev.placeE

eniko@mastodon.gamedev.place

@eniko@mastodon.gamedev.place
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  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

    i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

    the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    added an outline to the 3d cursor so it's always visible

    #EniBlockGame #GameDev #IndieDev

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    oooohhhh what if i made it jiggly??

    #EniBlockGame #GameDev #IndieDev

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility

    #EniBlockGame #GameDev #IndieDev

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners

    #EniBlockGame #GameDev #IndieDev

    Uncategorized eniblockgame gamedev indiedev procgen

  • refined the 3d cursor a bit.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured

    also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button

    thinking of keeping this as a toggleable mouse mode. thoughts?

    edit: broke my thread 😞 previous posts are here https://mastodon.gamedev.place/@eniko/115345413827332419

    #EniBlockGame #GameDev #IndieDev #ProcGen

    Uncategorized eniblockgame gamedev indiedev procgen

  • btw in case you spotted it a few days ago as test audio for my devlog feed on my site and liked it: this is the theme music for my YouTube channel and it was made bespoke for me, using the latest in newfangled OPL3 FM synthesis technology
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    btw in case you spotted it a few days ago as test audio for my devlog feed on my site and liked it: this is the theme music for my YouTube channel and it was made bespoke for me, using the latest in newfangled OPL3 FM synthesis technology

    it's called Whatcha Playin 90s Kid and i *love* it. please enjoy

    Uncategorized

  • i think it's funny when people say "mastodon has moderation issues too!"
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    i think it's funny when people say "mastodon has moderation issues too!"

    of course it does. it's millions of real, messy humans interacting over multiple communities with intersecting and often contradictory rules, moderated by real, messy humans with feelings and biases. of course it has moderation issues, it's inescapable when you put millions of people together

    the thing that makes fedi (imo) better is that here you get to at least *choose* the messy humans making the decisions for you

    Uncategorized

  • hm just realized my direct lighting storage solution has a flaw.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    you can see the issue here. though when i mix in the indirect light it's not so big an issue so maybe i'll just opt to not fix it 🙃

    Uncategorized

  • hm just realized my direct lighting storage solution has a flaw.
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    hm just realized my direct lighting storage solution has a flaw. if there's diagonal geometry like

    [_][#]
    [#][_]

    and a diagonal ray coming from the bottom right hits the point in the center it shouldn't propagate further, and doesn't. but the center point stores the face lighting for all adjoining 8 blocks, which means the top left block will be lit from the point in the center, even though it shouldn't

    to store each vertex would take 24 values 🙃 that'd really balloon the memory requirements

    Uncategorized

  • "hey eni whatcha working on"
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    "hey eni whatcha working on"

    oh thanks for asking, im working on

    #EniBlockGame

    Uncategorized eniblockgame

  • Oh, Kitsune Tails, our overwhelming positive rated and award winning queer Super Mario Bros 3-like is 30% off on Steam this week https://store.steampowered.com/app/1325260/Kitsune_Tails/
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    Oh, Kitsune Tails, our overwhelming positive rated and award winning queer Super Mario Bros 3-like is 30% off on Steam this week https://store.steampowered.com/app/1325260/Kitsune_Tails/

    Uncategorized

  • fuck it
    eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    fuck it

    making a block game

    #GameDev

    Uncategorized gamedev
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